The finished hay loader Muli standing beside the chapel. The player carries the binoculars. Added some of the hand-pencilled ground texture to the terrain.
Idea for a texture coordinate based animation of sweating. This Mesh could be rendered in front of the player camera.
View from below at the chapel mesh. The texture pencil drawings come together nicely.
Finished mesh of apiarist enemy type. It is based on an envraving by Brueghel.
The chapel mesh in a roughly sketched hillside.
First ever screenshot of the game. A very rough draft of the hay loader vehicle. The initial idea for the game: Eraserhead meets Farming Simulator.