Muli beside chapel

Michel ZieglerUncategorized

The finished hay loader Muli standing beside the chapel. The player carries the binoculars. Added some of the hand-pencilled ground texture to the terrain.

muli_kapelle

Stone tower with face

Michel ZieglerUncategorized

A small tower with eyes and a mouth-like opening. I’ve got the idea from a Brueghel engraving. It could be a trap for the player or his enemies.

steinkopf

Sweat animation

Michel ZieglerUncategorized

Idea for a texture coordinate based animation of sweating. This Mesh could be rendered in front of the player camera.

Soldier face

Michel ZieglerUncategorized

An idea: the soldier has his face on his rifle instead of his head.

Screen Shot 2014-11-13 at 13.49.32

Chapel interior

Michel ZieglerUncategorized

View from below at the chapel mesh. The texture pencil drawings come together nicely.

Apiarist

Michel ZieglerUncategorized

Finished mesh of apiarist enemy type. It is based on an envraving by Brueghel.

Chapel

Michel ZieglerUncategorized

The chapel mesh in a roughly sketched hillside.

Hay loader

Michel ZieglerUncategorized

First ever screenshot of the game. A very rough draft of the hay loader vehicle. The initial idea for the game: Eraserhead meets Farming Simulator.