Grandfathers house

Michel ZieglerUncategorized

Spent much time modelling and drawing the textures for Grandfathers house, a typical centuries-old “Walserhaus” made of wood and rock. It’s based on extensive photographic research I did in the summer in the mountains.


Muli beside chapel

Michel ZieglerUncategorized

The finished hay loader Muli standing beside the chapel. The player carries the binoculars. Added some of the hand-pencilled ground texture to the terrain.


Stone tower with face

Michel ZieglerUncategorized

A small tower with eyes and a mouth-like opening. I’ve got the idea from a Brueghel engraving. It could be a trap for the player or his enemies.


Sweat animation

Michel ZieglerUncategorized

Idea for a texture coordinate based animation of sweating. This Mesh could be rendered in front of the player camera.

Soldier face

Michel ZieglerUncategorized

An idea: the soldier has his face on his rifle instead of his head.

Screen Shot 2014-11-13 at 13.49.32

Chapel interior

Michel ZieglerUncategorized

View from below at the chapel mesh. The texture pencil drawings come together nicely.