Walther close up

Michel ZieglerUncategorized

A close-up of the NPC character Walther. He’s a corporal still hiding out with his goats in a bunker many years after the war was over.

Screen Shot 2017-03-18 at 20.25.28

Soldier equipment

Michel ZieglerUncategorized

Part of the soldier equipment with the person hidden. In blender, with no lighting added, the handdrawn textures are apparent.

soldierequipment

Stone figure

Michel ZieglerUncategorized

Sketch for a figure made of heaped stones. The player can manipulate these and create small rock-slides to disable enemies.

steinfigur

Wooden soldiers

Michel ZieglerUncategorized

Created a version of a soldier with very reduced, blocky geometry, resembling a wooden soldier. Could be used in a puzzle.

heerli

Drawing process

Michel ZieglerUncategorized

When hand-drawing the textures for a face, it makes sense to work in small steps. After a rough sketch, the drawing is scanned and applied to the model in Blender to check if the facial features are in the right place. Corrections can then be made to the rough pencil drawing before going to much into details.

jeremias_wip