A close-up of the NPC character Walther. He’s a corporal still hiding out with his goats in a bunker many years after the war was over.
Video showing some extended gameplay.
Clip of work-in-progress flashback cutscene.
When hand-drawing the textures for a face, it makes sense to work in small steps. After a rough sketch, the drawing is scanned and applied to the model in Blender to check if the facial features are in the right place. Corrections can then be made to the rough pencil drawing before going to much into details.