Drawing process

Michel ZieglerUncategorized

When hand-drawing the textures for a face, it makes sense to work in small steps. After a rough sketch, the drawing is scanned and applied to the model in Blender to check if the facial features are in the right place. Corrections can then be made to the rough pencil drawing before going to much into details.


Wall for dark chapel

Michel ZieglerUncategorized

Pencil drawing for an alternate version of the chapel with wall drawings inspired by Bosch, Brueghel and others.


Hand of the devil

Michel ZieglerUncategorized

The crooked misshapen hand of the devil in Blender. The texture was created using very soft pencils and an eraser to create the smooth transitions.


Drawing storage box

Michel ZieglerUncategorized

As the number of drawings for Mundaun grows bigger by the day, I decided to buy an archival storage box for them.


Snow soldier

Michel ZieglerUncategorized

A new version of the soldier enemy featuring snow on his uniform, helmet and rifle to fit into the snowy landscape.