dark days

Michel ZieglerUncategorized

While playing with the environment settings I came up with this moody atmosphere. Like many things, it was born from a bug (in this case, the sun intensity stayed at zero, even when it shouldn’t have). The fog has a brighter color than the ambient, giving the scenery this unreal feel. I don’t quite know, where the vertical stripes come … Read More

exhibiting mundaun

Michel ZieglerUncategorized

Exhibiting a game in a pleasing way is a challenge. When you put a monitor on a table, the atmosphere is basically that of an office. I recently had the opportunity to exhibit Mundaun for the “Werkbeiträge Applied Arts 2018” in Lucerne. I was very lucky when, during the preparations, I found a nice old chest of drawers. At first, … Read More

brick puzzle

Michel ZieglerUncategorized

I wanted to add a puzzle involving a pattern on a wall with some missing bricks. You would then have to find them and insert them the right way. The two bricks are the same, so it doesn’t matter which goes where. But they can be rotated in 90 degree steps and have to be inserted with the correct orientation. … Read More

beaked figure

Michel ZieglerUncategorized

Turned off the main camera to test something. The postprocessing camera took over and the image transformed into a strange silhouette painting of a beaked figure standing among some buildings. It appears out of dark sections of the player figure collar. This is very surreal.      

note books

Michel ZieglerUncategorized

A lot of to-do lists, sketches, pseudo UML diagrams, visual ideas, doodles etc. to jot down over the years. These are the Mundaun notebooks. I always have one open in front of me when developing.

burning barn painting animation

Michel ZieglerUncategorized

To accentuate the hand-pencilled aesthetic of Mundaun, some 2D visual effects are animated frame-by-frame. In this case, it is a painting by Giovanni, the sinister artist of Mundaun. The things he paints seem to become reality. The process: An initial pencil drawing is scanned. Parts of the drawing are then erased and redrawn for the next frame, which is then … Read More

visual inspiration

Michel ZieglerUncategorized

Visual inspiration is vital to create the world of Mundaun with its many details. While looking through an old book with beautiful photos of chapels, a focused ray of morning light came through the studio window. I took some photos of the pages and in some of them, it almost seems that the ray is part of the image…

muli new features

Michel ZieglerUncategorized

In Mundaun, the player is able to drive a Muli. It’s a hay loader vehicle that collects hay that has been scattered across the hills. The Muli is a means of transport to get to different sections of the mountainous world but also a loyal companion to the player. For example, if the vehicle is lost or unreachable, you can … Read More

Ammunition box

Michel ZieglerUncategorized

I’m obsessed with details. They make a game world believable and real, no matter how out there it otherwise is. I’m especially fond of coming up with fictional brands. This is an ammo box for Mundaun of the brand “Drei Herren”, which roughly translates to three gents. As ammo should be sparse, one box only contains three bullets. Hence the … Read More