Added a new painting in the attic of Grandfathers house. It depicts him with his fellow soldiers and a first glimpse of the ill-fitting Wayfarer on the very left. It’s based on a Swiss postcard from the first world war. That postcard was a big initial inspiration for the story of the game.
Working on the layout and terrain of the first scene.
An experiment with inverting the textures for the house. Could this be a possible aesthetic for the night portion of the game? It seems to work well on some textures while in other cases just having the look of a negative photograph.
The picture shows Grandfather during the war looking into a valley. The black-backgrounded part decorative frame was drawn in pencil and then digitally inverted, giving it a chalk-like quality.
Spent much time modelling and drawing the textures for Grandfathers house, a typical centuries-old “Walserhaus” made of wood and rock. It’s based on extensive photographic research I did in the summer in the mountains.
Removed the mesh of Grandfathers house leaving the furniture to float in midair.
A lone soldier near the road and some fog in the background.
The finished hay loader Muli standing beside the chapel. The player carries the binoculars. Added some of the hand-pencilled ground texture to the terrain.
A small tower with eyes and a mouth-like opening. I’ve got the idea from a Brueghel engraving. It could be a trap for the player or his enemies.