Experimenting with drawings in front of the camera, animating their UV offsets.
A scan of the pencil drawings for the rifle texture.
I just like such images.
Added a new painting in the attic of Grandfathers house. It depicts him with his fellow soldiers and a first glimpse of the ill-fitting Wayfarer on the very left. It’s based on a Swiss postcard from the first world war. That postcard was a big initial inspiration for the story of the game.
Working on the layout and terrain of the first scene.
An experiment with inverting the textures for the house. Could this be a possible aesthetic for the night portion of the game? It seems to work well on some textures while in other cases just having the look of a negative photograph.
The picture shows Grandfather during the war looking into a valley. The black-backgrounded part decorative frame was drawn in pencil and then digitally inverted, giving it a chalk-like quality.
Spent much time modelling and drawing the textures for Grandfathers house, a typical centuries-old “Walserhaus” made of wood and rock. It’s based on extensive photographic research I did in the summer in the mountains.