Spent much time modelling and drawing the textures for Grandfathers house, a typical centuries-old “Walserhaus” made of wood and rock. It’s based on extensive photographic research I did in the summer in the mountains.
Removed the mesh of Grandfathers house leaving the furniture to float in midair.
A lone soldier near the road and some fog in the background.
The finished hay loader Muli standing beside the chapel. The player carries the binoculars. Added some of the hand-pencilled ground texture to the terrain.
A small tower with eyes and a mouth-like opening. I’ve got the idea from a Brueghel engraving. It could be a trap for the player or his enemies.
Finished model of binoculars with the pencil drawn textures applied.
Idea for a texture coordinate based animation of sweating. This Mesh could be rendered in front of the player camera.
An idea: the soldier has his face on his rifle instead of his head.
View from below at the chapel mesh. The texture pencil drawings come together nicely.