Removed the mesh of Grandfathers house leaving the furniture to float in midair.
A lone soldier near the road and some fog in the background.
The finished hay loader Muli standing beside the chapel. The player carries the binoculars. Added some of the hand-pencilled ground texture to the terrain.
A small tower with eyes and a mouth-like opening. I’ve got the idea from a Brueghel engraving. It could be a trap for the player or his enemies.
Finished model of binoculars with the pencil drawn textures applied.
Idea for a texture coordinate based animation of sweating. This Mesh could be rendered in front of the player camera.
An idea: the soldier has his face on his rifle instead of his head.
View from below at the chapel mesh. The texture pencil drawings come together nicely.
Finished mesh of apiarist enemy type. It is based on an envraving by Brueghel.