Fire!

Michel ZieglerUncategorized

The player comes across a burning barn in the first night he spends in the mountains. It is then when he first encounters the Wayfarer and the hay men.

House signs

Michel ZieglerUncategorized

Came across these symbols called “house signs” during research. The letters in them are initials and the icons seem to have a meaning. I feel like they could be used for the characters in Mundaun, choosing or making up a fitting one for each. They could be placed on doors or shown in the UI when talking to a person.

New player

Michel ZieglerUncategorized

Created a new player mesh. Here you can see him looking in the mirror after finding a strange painting behind the bathroom wall.

Roaming haymen

Michel ZieglerUncategorized

I’ve implemented a system of threat levels instead of directly placing the haymen in specific points of the scene. It defines how close to the player they can raise out of hay scattered around the scene, how many concurrent haymen there can be, etc.

Arrival by bus

Michel ZieglerUncategorized

The bus in which the player arrives in the mountain world of Mundaun. It is based on an old swiss “Postauto”.

Drowned Giovanni

Michel ZieglerUncategorized

An experiment in atmosphere showing the drowned painter Giovanni with the stars reflecting in the nightly lake.

Walther close up

Michel ZieglerUncategorized

A close-up of the NPC character Walther. He’s a corporal still hiding out with his goats in a bunker many years after the war was over.

Soldier equipment

Michel ZieglerUncategorized

Part of the soldier equipment with the person hidden. In blender, with no lighting added, the handdrawn textures are apparent.