Created a new player mesh. Here you can see him looking in the mirror after finding a strange painting behind the bathroom wall.
I’ve implemented a system of threat levels instead of directly placing the haymen in specific points of the scene. It defines how close to the player they can raise out of hay scattered around the scene, how many concurrent haymen there can be, etc.
The bus in which the player arrives in the mountain world of Mundaun. It is based on an old swiss “Postauto”.
An experiment in atmosphere showing the drowned painter Giovanni with the stars reflecting in the nightly lake.
A close-up of the NPC character Walther. He’s a corporal still hiding out with his goats in a bunker many years after the war was over.
The wayfarer seen through the cave entry at the very top of the mountain.
Part of the soldier equipment with the person hidden. In blender, with no lighting added, the handdrawn textures are apparent.
Video showing some extended gameplay.
Sketch for a figure made of heaped stones. The player can manipulate these and create small rock-slides to disable enemies.
Playing around in Blender.