Pencil drawing for an alternate version of the chapel with wall drawings inspired by Bosch, Brueghel and others.
The crooked misshapen hand of the devil in Blender. The texture was created using very soft pencils and an eraser to create the smooth transitions.
As the number of drawings for Mundaun grows bigger by the day, I decided to buy an archival storage box for them.
Preliminary sketches for the painter Giovanni for usage in Blender.
A new version of the soldier enemy featuring snow on his uniform, helmet and rifle to fit into the snowy landscape.
A clip of the player riding the chair lift as the weather gets foggy and somebody else takes the lift in the opposite direction.
Got the chair lift running in my development scene. I like the composition of the chairs in this image.
Completed the chair for the lift I’m creating for the game. Like many of the game assets, it’s based on photographs I took in the alps.
When I first saw a photograph of the Russeiner Bridge, I knew I had to have it in Mundaun. These old wooden bridges in my eyes have a sinister quality to them.
A field of soldiers buried under the snow decades ago, is resurfacing.