Part of the soldier equipment with the person hidden. In blender, with no lighting added, the handdrawn textures are apparent.
Video showing some extended gameplay.
Sketch for a figure made of heaped stones. The player can manipulate these and create small rock-slides to disable enemies.
Playing around in Blender.
Experimenting with really extreme contrasts for the flashback sequences of Mundaun.
Created a version of a soldier with very reduced, blocky geometry, resembling a wooden soldier. Could be used in a puzzle.
Clip of work-in-progress flashback cutscene.
When hand-drawing the textures for a face, it makes sense to work in small steps. After a rough sketch, the drawing is scanned and applied to the model in Blender to check if the facial features are in the right place. Corrections can then be made to the rough pencil drawing before going to much into details.
The dark chapel in the game.